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Posts: 145 ![]() ![]() ![]() Country : France | auroux posted @ 2013-09-30 8:44 PM In puzzle 18 (Pentomino Blackout Dominoes), must the dominoes necessarily all be connected? No, the dominoes need not all be connected. A pentomino may separate some dominoes from the rest of the grid. (But that's about all that can happen, since the pentominoes don't touch each other even diagonally). -- Denis | |||||||||||||||||||||
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Posts: 187 ![]() ![]() ![]() ![]() ![]() Country : New Zealand | kiwijam posted @ 2013-10-02 4:05 AM prasanna16391 - 2013-09-30 5:47 PM I think (hope) James was only joking about the three week extension. (yes, I wasn't serious, I included a wink-smiley: ";)" ) | |||||||||||||||||||||
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Posts: 15 Country : United States | cyberx60 posted @ 2013-10-03 1:58 AM Rules clarification for Hex Tents: The rules say "every tree is next to exactly one tent," however in the example solution several trees are next to more than one tent. Is rule meant to say "at least one tent?" | |||||||||||||||||||||
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Posts: 145 ![]() ![]() ![]() Country : France | auroux posted @ 2013-10-03 2:17 AM The rule says "every tree is *connected* to exactly one tent" -- in this classic puzzle type, "connected" is to be understood as "connected by a line", not just "adjacent". So there is a way to assign to each tree exactly one tent that lies next to it, in such a way that all trees and tents are paired together. There can however exist some other tents besides the one attached to the tree that also lie next to it (but are attached to a different tree). Unfortunately, the solution example doesn't show the connections between each tree and the corresponding tent, but you can probably reconstruct them yourself. Hope this clarifies things -- if it's still unclear, don't hesitate to ask again. | |||||||||||||||||||||
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Posts: 1800 ![]() ![]() ![]() ![]() ![]() Country : India | prasanna16391 posted @ 2013-10-03 2:20 AM cyberx60 - 2013-10-03 1:58 AM Rules clarification for Hex Tents: The rules say "every tree is next to exactly one tent," however in the example solution several trees are next to more than one tent. Is rule meant to say "at least one tent?" What the rule means is, every tree has it's own tent. If you connect each tent to just one tree, there should be just one way you can do that such that each tree has a tent. | |||||||||||||||||||||
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Posts: 668 ![]() ![]() ![]() ![]() ![]() Country : India | swaroop2011 posted @ 2013-10-05 7:12 AM Hey thanks for reply, yeah it will help for WPC so its fine. And regarding Hex star Battle it seems only i was facing problem, so will see try for some different settings for printing :) auroux - 2013-09-30 11:25 AM swaroop2011 - 2013-09-29 6:38 PMCan we make this competition extended even after week of WSC or WPC ? I am not sure this is possible -- according to Deb Mohanty, this might not even be the last LMI test before the WSC/WPC. However I'll defer to Deb and other people with more experience of LMI -- I'm flexible and mostly want people to have fun with this puzzle round.Still, I haven't seen any of the WSC/WPC instruction booklets except for the "around the world in 80 puzzles" (are they out yet?), and given the flavor of that one (more variants on classics) I'd think playing "Hexed & remixed" for extra practice before the WPC could be more helpful than harmful, as pointed out by Prasanna.Secondly in HEX STAR BATTLE can the thick border be of some other color as Dark Black in Hex is giving confusion to view. I don't know if anyone else facing the same problem. :) A different color for the thick borders is probably not a good idea though -- I for example don't have a color printer, so a non-black color will just appear as a shade of grey and it'll be less visible. I guess the thinner lines could be made gray instead of black, though I'm not sure it helps much, and it might decrease the visibility of the grid for everyone else? Any other comments on this? If Swaroop is the only person in the entire world with that problem, I'm not sure I want to fix it at the expense of everyone else -- but if others think that making the base grid gray instead of black would help, it can be done.Denis | |||||||||||||||||||||
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Country : India | debmohanty posted @ 2013-10-05 9:21 AM | |||||||||||||||||||||
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Posts: 31 ![]() Country : United States | RALehrer posted @ 2013-10-05 11:54 AM
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An LMI player | An LMI player posted @ 2013-10-05 7:39 PM
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Posts: 80 ![]() ![]() ![]() ![]() Country : Canada | achan1058 posted @ 2013-10-06 6:18 AM
The hex are too easy, and the remix are too hard. I would prefer it if things are balanced out more. One of the problems that showed up with the remix is clutter. By that, I mean that the notes/deduction written down for the 2 types interfere with each other in a nasty way. For example, in battleship minesweeper, you want to cross out cells to mark that they are not part of a ship, and you also want to cross out cells to mark that there are no mines. Even if you keep 2 sets of notations, it can get confusing which is which. | |||||||||||||||||||||
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Posts: 668 ![]() ![]() ![]() ![]() ![]() Country : India | swaroop2011 posted @ 2013-10-06 9:37 AM After long time i felt , i performed little well. Unfortunately did a typo while submitting one answer, well mistake is mistake. Awesome puzzles, every puzzle had nice trick and logic. Thanks to author for such wonderful test. Solving Remixes was real tough time, hopefully got 4 of them, have to solve other 6 left. I liked Hex Fences, Hitori Fences, Snake in the Tents and Hex skyscrapers a lot :) I guess this is last test on LMI before WPC, hopefully lifted my confidence. :) | |||||||||||||||||||||
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Country : India | debmohanty posted @ 2013-10-06 9:42 AM swaroop2011 - 2013-10-06 9:37 AM Well that is not true. We have 2 more tests coming up before WPC/WSC, one Sudoku and one Puzzle. Both of them use puzzle types from WPC/WSC. Details will be published soon (in next 24 hours!)I guess this is last test on LMI before WPC :) | |||||||||||||||||||||
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Posts: 29 ![]() Country : Canada | ksun48 posted @ 2013-10-06 9:44 AM
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Posts: 43 ![]() ![]() Country : United States | davep posted @ 2013-10-06 10:32 AM Denis - Enjoyed the puzzles very much, the ones I did not finish will help fill the time between football games tomorrow.... Thanks for putting these together, nice job! Dave | |||||||||||||||||||||
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Posts: 668 ![]() ![]() ![]() ![]() ![]() Country : India | swaroop2011 posted @ 2013-10-06 11:18 AM Oh Wow ! :) Seems to be tight schedule then. And better way to get ready for Championships :) debmohanty - 2013-10-06 9:42 AM swaroop2011 - 2013-10-06 9:37 AM Well that is not true. We have 2 more tests coming up before WPC/WSC, one Sudoku and one Puzzle. Both of them use puzzle types from WPC/WSC. Details will be published soon (in next 24 hours!)I guess this is last test on LMI before WPC :) | |||||||||||||||||||||
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Posts: 241 ![]() ![]() ![]() ![]() Country : Indonesia | chaotic_iak posted @ 2013-10-06 1:53 PM
Regarding difficulty, it's obvious. When the top players don't even finish in time, you know something is wrong. (There are still one or two days though.) Regarding puzzle quality. The one that I can most remember is Hitori Fences. I solved the Hitori before I started working with Fences, so it's just putting two puzzles in one. Another one is the lack of interesting features of the puzzles. The aesthetics are just average (not even rotational symmetry), and the solutions to the puzzles (at least those I attempted) don't really have nice tricks. Perhaps there are a few, but it's much less than what I expect about puzzles that ignore aesthetics. Regarding answer keys. Seems like a few answer keys are too weird and can be replaced by better ones, but might be only my rant. I'll try to review over them again first before deciding. So, yeah. Not really enjoyable test. Not utterly terrible, but not great either. Edited by chaotic_iak 2013-10-06 2:03 PM | |||||||||||||||||||||
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Posts: 83 ![]() ![]() ![]() ![]() Country : Czech Republic | Gotroch posted @ 2013-10-06 2:00 PM
Great puzzles in second part! | |||||||||||||||||||||
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Posts: 183 ![]() ![]() ![]() ![]() ![]() Country : Turkey | yureklis posted @ 2013-10-06 2:55 PM
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Posts: 225 ![]() ![]() ![]() Country : Thailand | tamz29 posted @ 2013-10-06 4:23 PM The puzzles by themselves were great. But I'm not sure if these are suitable for a competition. I think they require a lot of trying-out-all-the-combinations-type logic. The second part was brutal, puzzles taking 30+ minutes. I feel that I'd enjoy them if they were for leisure solving (some beautiful deductions needed), but the competitive environment killed the puzzles. Too many hard puzzles in too little time (even though the test was a lengthy 135 minutes). The terrible answer keys didn't help either. We have 20 completely different types which makes too many different answer-keys formatting. I'm not blaming the puzzles (I like a lot of them), but the way it is presented (in a timed condition) made it a harsh experience. If these were in puzzle magazine or other casual-solving medium, I'd love them! | |||||||||||||||||||||
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Posts: 9 Country : Turkey | ukonet posted @ 2013-10-06 5:48 PM
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Posts: 80 ![]() ![]() ![]() ![]() Country : Canada | achan1058 posted @ 2013-10-07 2:04 AM chaotic_iak - 2013-10-06 2:53 AM After going back and doing the rest of the puzzles, I agree with you strongly on some of the puzzles. The hitori slitherlink, magnetic kakuro, and star battle sudoku, and even the battleship minesweeper to a lesser extent felt a lot that way. The pentamino domino was nice, though.Regarding puzzle quality. The one that I can most remember is Hitori Fences. I solved the Hitori before I started working with Fences, so it's just putting two puzzles in one. Another one is the lack of interesting features of the puzzles. The aesthetics are just average (not even rotational symmetry), and the solutions to the puzzles (at least those I attempted) don't really have nice tricks. Perhaps there are a few, but it's much less than what I expect about puzzles that ignore aesthetics. Edited by achan1058 2013-10-07 2:05 AM | |||||||||||||||||||||
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Posts: 35 ![]() Country : United States | FoxFireX posted @ 2013-10-08 5:22 AM Did the scoring for Hex Dominos change? Suddenly I have a wrong answer on that, and the stats claim only one person correctly solved that puzzle. | |||||||||||||||||||||
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Posts: 145 ![]() ![]() ![]() Country : France | auroux posted @ 2013-10-08 5:50 AM FoxFireX and others: there was a bug in the scoring engine concerning the answer key for Hex Dominos; but I believe it's been fixed. In any case, don't worry, the correct answer is still considered correct, and hopefully the final scores table will reflect that properly. (Deb seems to be working on it.) -- Denis | |||||||||||||||||||||
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![]() ![]() ![]() ![]() ![]() Country : India | Administrator posted @ 2013-10-08 7:53 AM Score is now public. Password removed from puzzle booklet. | |||||||||||||||||||||
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An LMI player | An LMI player posted @ 2013-10-08 2:45 PM
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