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Posts: 7 Country : United States | BTroisi posted @ 2013-06-21 1:59 AM For puzzle 6, logidoku, constraint #2 is ambiguous. Please clarify which is intended - neither A nor E is odd - the sum of A + E is not odd It would also have been less confusing if the definitions underneath the sample didn't include the digits 7,8, 9! Thanks | ||||||||||||||||||
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Posts: 34 ![]() Country : Turkey | bskbri posted @ 2013-06-21 2:36 AM Constraint 2 in the example states that neither A nor E is odd. The definitions include digits 1 to 9, because the competition puzzle will be 1 to 9. | ||||||||||||||||||
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Posts: 9 Country : Finland | UllaE posted @ 2013-06-21 8:33 PM Will you publish the point distribution for the puzzles beforehand? | ||||||||||||||||||
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![]() ![]() ![]() ![]() ![]() Country : India | Administrator posted @ 2013-06-21 8:42 PM UllaE - 2013-06-21 8:33 PM The points distribution will not be published before the contest. It will be only available in the competition pdf. Will you publish the point distribution for the puzzles beforehand? Related note : LMI's submission page will not display points for the puzzles. | ||||||||||||||||||
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Posts: 9 Country : Finland | UllaE posted @ 2013-06-21 8:50 PM Administrator - 2013-06-21 6:42 PM UllaE - 2013-06-21 8:33 PM The points distribution will not be published before the contest. It will be only available in the competition pdf. Will you publish the point distribution for the puzzles beforehand? Related note : LMI's submission page will not display points for the puzzles. Thanks for the info. | ||||||||||||||||||
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![]() ![]() ![]() ![]() ![]() Country : India | Administrator posted @ 2013-06-21 9:08 PM Announcements1) Password protected Sudoku booklet will have 21 pages. There is no cover page or points table. Each page has one sudoku.2) The points distribution will not be published before the contest. It will be only available in the competition pdf. Related note : LMI's submission page will not display points for the puzzles. 3) Total points = 707. If all sudokus are submitted correctly, bonus points 8 per minute will be awarded. 4) Online solving will not be available in this contest. 5) This thread will be made restricted so that players can freely discuss about the competition. | ||||||||||||||||||
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![]() ![]() ![]() ![]() ![]() Country : India | Administrator posted @ 2013-06-22 12:16 PM Link to score page : http://logicmastersindia.com/2013/06S/score.asp | ||||||||||||||||||
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Posts: 139 ![]() ![]() Country : Estonia | TiiT posted @ 2013-06-22 2:29 PM
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Posts: 69 ![]() ![]() ![]() Country : Japan | deu posted @ 2013-06-22 2:30 PM
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Posts: 139 ![]() ![]() Country : Estonia | TiiT posted @ 2013-06-22 2:35 PM We have another event for that - The Puzzle World Championship... | ||||||||||||||||||
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Posts: 183 ![]() ![]() ![]() ![]() ![]() Country : Turkey | yureklis posted @ 2013-06-22 3:16 PM TiiT - 2013-06-22 2:35 PM We have another event for that - The Puzzle World Championship... :) Can you please specify the Sudoku names, which you think is more of a puzzle than a Sudoku? | ||||||||||||||||||
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Posts: 139 ![]() ![]() Country : Estonia | TiiT posted @ 2013-06-22 3:31 PM Logidoku, Tripod, Searchdoku, Snapshot sudoku, Psycho killer, Irregular sudoku bands, Sudoku blocks. In all of them you first had to solve another puzzle, and then solve sudoku. Don't get me wrong - these puzzles were great, but just no very suitable in here. We have like 500 solvers in here, but about 30 are able to solve them. But that's just my opinion, which might also be wrong. | ||||||||||||||||||
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An LMI player | An LMI player posted @ 2013-06-22 7:05 PM
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Posts: 8 Country : Iran | Mahyar posted @ 2013-06-22 7:10 PM
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Posts: 69 ![]() ![]() ![]() Country : Germany | Realshaggy posted @ 2013-06-22 7:30 PM
Very nice test. Only little minus point: I dont like it, if the difficulty is raised via unusual/inconvinient presentation of puzzles (as in the classic sudokus). Edit: Just wanted to add something regarding Tiits comment. I think he is right up to a point. Many types of puzzles were very innovative and unusual variants, some of them involving more general puzzle solving skill than usually needed in the other tests. Tiit might be right, that this are only solvable by about 30-50 people (during the contest). But the other 450 solvers (and even most of the 30-50) usually have the freedom of choice, which puzzles they do, because they cant solve all of them anyway. (There might be exceptations.) I'm totally fine with the mix and enjoyed the fresh variants. Edited by Realshaggy 2013-06-22 7:48 PM | ||||||||||||||||||
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![]() ![]() ![]() ![]() ![]() Country : India | Administrator posted @ 2013-06-22 7:45 PM Testing 1 2 3 | ||||||||||||||||||
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Posts: 419 ![]() ![]() ![]() ![]() Country : India | kishy72 posted @ 2013-06-22 8:04 PM
Clearly the toughest of the Grand prix rounds so far.I had a disappointing start with over 25 mins wasted in the 36 point classic.In addition to the strong puzzling touch that most of the sudokus had there is something else that i would like to direct attention to. First the font of the classics kept changing and i had a hard time getting used to it.The first Classic had a typical Italian touch to it and the second had a more conventional look which was repeated in most other sudokus.The third Classic was quite a shocker.It was appalling to say the least.I still cant think of a good reason as to why the given numbers in that were printed as big as the cells themselves.Believe me .It found it very hard to adjust to it.Then the last one was more than twice in size than the previous.Now i have seen solvers been taken by surprise by the puzzles but for the first time i was taken by surprise by the grid sizes of the puzzles!. I am not sure if that was intented or not , dis-settling the solvers first and trying to see how confident and strongly they solve the rest.But i felt a more uniform font and grid size would have more appealing and better. Second and the most important is the puzzle link that most of the sudokus had.While i m not against such a concept,i dont think it should be in such a way that it takes the identity of the sudoku .By identity i mean the free flowing logic associated with each sudoku which does not require anything else but pure sudoku solving skills(like how fast u spot numbers,how fast you use the variant logic in addition to the normal classic rules etc.)It was as though there was a barrier to start a sudoku and the barrier is in the form of a puzzle.Solve the puzzle and start the sudoku.If not forget about getting points.Sudoku Bands ,Psycho killer ,Logidoku,Tripod sudoku,Snap shot(in which i got broken twice) etc..were created in the above mentioned way and were way above my reach. I was moving from sudoku to sudoku (or should i say puzzle to puzzle) looking for sudokus that was completely devoid of the puzzling touch and there were not many that i could find and solve.This test is bound to favour solvers who have a strong puzzle solving skill since the big pointer ones are designed that way.If i m not very wrong,i dont see anyone beating Hideaki 's score.A test tailor made for someone like him.I wont be surprised if he finishes this test at the top . To conclude ,i would say that this is a nice test which had good quality Grids inspite of the hiccups.Thnks to the authors for giving a nice testBut certainly this is NOT a 2 hr test.Like in the just concluded US Round ,the test should have been for 2 hrs 30 mins.But then again it looks like the test solvers must have completed the set in just under 2 and hence the case. | ||||||||||||||||||
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Posts: 1800 ![]() ![]() ![]() ![]() ![]() Country : India | prasanna16391 posted @ 2013-06-22 8:13 PM If I understand Tiit's point correctly, it isn't about the variants being new/innovative. Its mainly about the logic used, and I can see his point. A lot of these Sudokus had a non-Sudoku logic extensively used before letting the Sudoku logic come in. Something like Top Heavy, A or B, Sudoku Clocks, are all also innovative but they "merge" well with the Sudoku logic. Unlike this, a Psycho Killer for example (my favourite one from what I solved), requires you to do the "spread the region" logic coupled with arithmetic logic a lot before the Sudoku bits come into play. So, this 7th GP alone, is a bit "Puzzle-heavy". However, I'll add that, over the 8 GPs, if you only take the percentage of puzzle-heavy ones, the overall percentage is close to being as high as what might appear over the length of a typical WSC. I personally don't mind that, since the point of having 8 different countries author these is to see the overall variety and to allow each country to bring their best to the mix. That coupled with the "Best 6 out of 8" ruling makes this Puzzle-heavy test fine as a part of the 8. Obviously opinions on balance can differ, but most importantly, as Tiit noted, the puzzle quality was superb, and the test was fun. | ||||||||||||||||||
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Posts: 164 ![]() ![]() ![]() ![]() Country : Slovakia | greenhorn posted @ 2013-06-22 8:47 PM I skipped the test because of the "classics". Sorry. | ||||||||||||||||||
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An LMI player | An LMI player posted @ 2013-06-22 9:37 PM
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![]() Posts: 337 ![]() ![]() ![]() ![]() Country : Switzerland | Fred76 posted @ 2013-06-22 10:56 PM I agree with Tiit's point of view: After reading the instructions booklet, I thought that it was more a "puzzle test about sudoku" than a sudoku test. Having 2 or 3 "puzzlish" sudoku is not wrong in a sudoku test (we sometimes met some of these in previous WPF GP tests), but here half of the points of the whole test was about puzzles. I think it's too much ! Also, what is the point of not publishing the point distribution before the test? I hardly see any advantage. And what is the point of playing with different layout on classic sudoku? Your classic sudokus were great, no need to try to hide something or to try to be funnier... Finally, I have to say that each individual puzzle was nice and well constructed, and I thank you about the global work for this test. Personnally: an inversion in the tripod sudoku will perhaps coast me a lot ![]() Fred | ||||||||||||||||||
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Posts: 42 ![]() ![]() Country : Japan | Yuhei Kusui posted @ 2013-06-23 12:42 AM
Although puzzles are nice, but I was confused with the difference of font-style in classic sudokus. Especially it was rather hard for me to recognize digits in the grid no.1... | ||||||||||||||||||
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An LMI player | An LMI player posted @ 2013-06-23 1:54 AM
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Posts: 83 ![]() ![]() ![]() ![]() Country : Czech Republic | Gotroch posted @ 2013-06-23 4:38 AM
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Posts: 6 Country : United States | mahoned_91770 posted @ 2013-06-23 8:23 AM
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