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LMI Players' Rating System270 posts • Page 4 of 11 • 1 2 3 4 5 6 7 8 9 10 11
@ 2011-05-13 7:52 PM (#4394 - in reply to #4393) (#4394) Top

MellowMelon



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Country : United States

MellowMelon posted @ 2011-05-13 7:52 PM

There's a slight typo in the image by Rakesh Rai: Player E's base rating should read 1000 instead of 775 (although the final calculation is correct). Wonder who he was based off of? :P

I think considering the 0-scores is okay if you clearly say that near the "Start" button and the check box.


I don't know if I like the current weighting system. For one thing, the simulation. Relative to a 738 rating Player C has had a lot of dismal recent performances in that simulation. I suppose the ratings would eventually reflect that if it continued, but perhaps the "penalty" for those performances should kick in sooner. The fact that they never take effect if he picks his game back up is a feature I'm undecided about.

Another related issue is the following case of my own design: two regular players F and G.
-- F gets four scores around 700, then tanks for a bit and gets four scores around 500, then improves and gets four scores around 900.
-- G is consistently improving. He gets four scores around 500, then four scores around 700, then four scores around 900.
If I understand how the weighted average is calculated correctly (all of this may be moot if not), player F gets the higher rating here, because his 500s that are thrown out have a higher weight so the 900s get emphasized more in the calculation. In my opinion G's performance warrants the better rating.

Both of these issues would be fixed if the weighted average divided by the total weights of the most recent U tests, instead of the weights of the highest scoring tests. But this has its own issue in that it is a very harsh penalty on a recent bad performance. You would not want a test of weight 1 thrown out in this method. Not sure what a fix would be.
@ 2011-05-13 8:15 PM (#4395 - in reply to #4391) (#4395) Top

rakesh_rai




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rakesh_rai posted @ 2011-05-13 8:15 PM

debmohanty - 2011-05-13 7:26 PM

Ami I correct in saying

For a player who starts playing at LMI
1) he needs to play 4 tests before he gets the ranking he deserves? After 3 tests his penalty will be very less though
Yes. For normal players, who do not author/test any tests, this would be true. For authors/testers, there can be cases where playing 3 tests may be enough. And, they are justified to get the benefits of a reduced N.
2) to get benefit of being a regular player, he has to play more than 7 tests consecutively. (after 7 tests K=6.4), and if he misses some tests, it takes longer
Yes. In order for the player's poor performances to be ignored from rating calculations, about 7 tests out of 12 would be needed. The author/tester logic applies here too.
@ 2011-05-13 8:19 PM (#4396 - in reply to #4393) (#4396) Top

rakesh_rai




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rakesh_rai posted @ 2011-05-13 8:19 PM

purifire - 2011-05-13 7:33 PM

debmohanty - 2011-05-13 7:31 PM

Also we discussed few posts back in this thread that we'll add an option for players who would want to consider the results to be rated.
It will be implemented starting MAYnipulation

Do we still remove 0-scores after that?

If someone checks the box allowing the score to be considered then I would say even zero scores should be considered.
I agree that 0 scores should be considered (manipulated) for ratings from now on. But, since this is the first test after the change being implemented, we'd take a call after the test depending on how the players have adapted to the change.

Edited by rakesh_rai 2011-05-13 8:19 PM
@ 2011-05-13 9:39 PM (#4397 - in reply to #4394) (#4397) Top

rakesh_rai




Posts: 774
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Country : India

rakesh_rai posted @ 2011-05-13 9:39 PM

MellowMelon - 2011-05-13 7:52 PM

There's a slight typo in the image by Rakesh Rai: Player E's base rating should read 1000 instead of 775 (although the final calculation is correct).
Yes. Its corrected now.

Wonder who he was based off of? :P
These are all fictional players. Any resemblances may at best be coincidental.

For one thing, the simulation. Relative to a 738 rating Player C has had a lot of dismal recent performances in that simulation. I suppose the ratings would eventually reflect that if it continued, but perhaps the "penalty" for those performances should kick in sooner. The fact that they never take effect if he picks his game back up is a feature I'm undecided about.
We deliberated if we should keep 12 tests or 8 tests. Ultimately we decided for a longer duration. So the ratings will be based on all performances during this period. And, as mentioned earlier too, regular players are entitled to some benefits - they can afford to have a few bad days, for example. And, I would view player C example as the system allowing regular players to recover too.

Also, these ratings should reflect the whole 12-month period without being too volatile. One bad or good performance should not shake up the the ratings.

Another related issue is the following case of my own design: two regular players F and G.
-- F gets four scores around 700, then tanks for a bit and gets four scores around 500, then improves and gets four scores around 900.
-- G is consistently improving. He gets four scores around 500, then four scores around 700, then four scores around 900.

If I understand how the weighted average is calculated correctly (all of this may be moot if not), player F gets the higher rating here, because his 500s that are thrown out have a higher weight so the 900s get emphasized more in the calculation. In my opinion G's performance warrants the better rating.
Both F and G would get a rating of 822 in this case. But next month, F's 700 and G's 500 go out of the calculations. So G will have a better rating. And so on.

Both of these issues would be fixed if the weighted average divided by the total weights of the most recent U tests, instead of the weights of the highest scoring tests. But this has its own issue in that it is a very harsh penalty on a recent bad performance. You would not want a test of weight 1 thrown out in this method. Not sure what a fix would be.
I get your point and I agree that the ratings are a little slow to reflect the recent performances, but the weights are still an improvement over what we had so far.

Edited by rakesh_rai 2011-05-13 9:40 PM
@ 2011-05-16 6:13 AM (#4424 - in reply to #4392) (#4424) Top

debmohanty




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debmohanty posted @ 2011-05-16 6:13 AM

debmohanty - 2011-05-13 7:31 PM

Also we discussed few posts back in this thread that we'll add an option for players who would want to consider the results to be rated.
It will be implemented starting MAYnipulation

This is how it will look like


Do we still remove 0-scores after that?

This didn't seem to work. Either the check box was too small or the purpose of it was not clear.
Most of the players having zero score still have the check box selected.
@ 2011-05-16 11:06 AM (#4427 - in reply to #4424) (#4427) Top

rakesh_rai




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rakesh_rai posted @ 2011-05-16 11:06 AM

debmohanty - 2011-05-16 6:13 AM

This didn't seem to work. Either the check box was too small or the purpose of it was not clear.
Most of the players having zero score still have the check box selected.
So we'll exclude all zero scores from ratings...
@ 2011-05-17 4:48 PM (#4437 - in reply to #4427) (#4437) Top

debmohanty




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debmohanty posted @ 2011-05-17 4:48 PM

rakesh_rai - 2011-05-16 11:06 AM

debmohanty - 2011-05-16 6:13 AM

This didn't seem to work. Either the check box was too small or the purpose of it was not clear.
Most of the players having zero score still have the check box selected.
So we'll exclude all zero scores from ratings...

To put in perspective, here are the numbers -
Out of 116 players who started the test, exactly 7 marked that their results shouldn't be considered for ratings. (1 of them got non-zero score)
Of the remaining 109 players, 32 got zero scores.
@ 2011-05-17 6:34 PM (#4438 - in reply to #1357) (#4438) Top

rakesh_rai




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rakesh_rai posted @ 2011-05-17 6:34 PM

Updated LMI Puzzle Ratings after MAYnipulation (May 2011 LMI puzzle test), and LMI Sudoku Ratings after the April 2011 LMI sudoku test are now available.

The ratings are based on the new logic shared earlier. Four players find a place in the Top 10 in both lists - motris, deu, nikola and misko.

Overall 487 players (from 45 countries) are included in the sudoku ratings and 425 (from 44 countries) in the puzzle ratings.
@ 2011-05-18 4:20 AM (#4441 - in reply to #1357) (#4441) Top

kiwijam



Posts: 187
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kiwijam posted @ 2011-05-18 4:20 AM

Rakesh, good work on the ratings list.
I can see I have a rating number now, and like most of us I'd like to improve it! But I don't know the numbers that were used to calculate it (like my last 12 scores), or the numbers for other puzzlers with similar ratings (these are the people I want to beat in the monthly test to move higher).
Is it possible to have a link to a full table also (like the 'pink' table of examples you published above)?
@ 2011-05-18 12:00 PM (#4442 - in reply to #4441) (#4442) Top

rakesh_rai




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rakesh_rai posted @ 2011-05-18 12:00 PM

kiwijam - 2011-05-18 4:20 AM

I can see I have a rating number now, and like most of us I'd like to improve it! But I don't know the numbers that were used to calculate it (like my last 12 scores), or the numbers for other puzzlers with similar ratings (these are the people I want to beat in the monthly test to move higher).
If you click on your name, you go to your profile page that contains scores in all tests that you have taken part. These are the numbers based on which your ratings are calculated. Note that your scores in TVC are not included for ratings. You can see the history of scores for any player this way.

Is it possible to have a link to a full table also (like the 'pink' table of examples you published above)?
We have shared the computation logic already. But we feel that a full table of numbers used during ratings calculation can be cumbersome and complex, so it may not be needed online.

But, since you have asked, your normalized scores in the three tests are 601, 670 and 723. And you have played only 3 tests so far. Although the weighted average rating (based on these tests) is 665, you are penalized by a small factor to arrive at your final rating which is 651 currently. Here is the 'pink' table for you:



(kiwijam.png)



Attachments
----------------
Attachments kiwijam.png (10KB - 1 downloads)
@ 2011-05-18 12:06 PM (#4443 - in reply to #4442) (#4443) Top

debmohanty




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debmohanty posted @ 2011-05-18 12:06 PM

May be we should enhance the Profile page to display the pink table and related computations. It needs some amount of work. So no promises right now.
@ 2011-05-21 9:11 PM (#4467 - in reply to #4443) (#4467) Top

euklid



Posts: 28
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Country : Austria

euklid posted @ 2011-05-21 9:11 PM

I would love to see "my pink table" in my profile page! And I think I speak for many puzzlers here. :-)

Have fun, Stefan
@ 2011-05-24 2:11 PM (#4496 - in reply to #4467) (#4496) Top

Administrator



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Country : India

Administrator posted @ 2011-05-24 2:11 PM

euklid - 2011-05-21 9:11 PM

I would love to see "my pink table" in my profile page! And I think I speak for many puzzlers here. :-)

Have fun, Stefan
The profile page has the pink table now.
@ 2011-05-25 1:06 AM (#4507 - in reply to #4496) (#4507) Top

euklid



Posts: 28
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Country : Austria

euklid posted @ 2011-05-25 1:06 AM

My Puzzle Rating is not correct. The weighted average of my NS should be 707, my rating is 724, though.

Are you sure that you have implemented the weighted average of the NS correctly? I arrive at approx. 724 when I compute a non-weighted(!) average of my results, including the EvergreensI-result which should have weight zero by now.

In the pink table I would love to see the EvergreensI data (NS,...) also. It has weight 0 of course but the data is available and interesting nevertheless.

Thanks,
Stefan
@ 2011-05-25 10:36 AM (#4508 - in reply to #4507) (#4508) Top

rakesh_rai




Posts: 774
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rakesh_rai posted @ 2011-05-25 10:36 AM

euklid - 2011-05-25 1:06 AM

My Puzzle Rating is not correct. The weighted average of my NS should be 707, my rating is 724, though.

Are you sure that you have implemented the weighted average of the NS correctly? I arrive at approx. 724 when I compute a non-weighted(!) average of my results, including the EvergreensI-result which should have weight zero by now.
Thanks for pointing out this discrepancy. There are no problems with the implementation; however, we did find that your Twist score was completely missed in the ratings calculation. The ratings will be corrected today.

In the pink table I would love to see the EvergreensI data (NS,...) also. It has weight 0 of course but the data is available and interesting nevertheless.
OK. We'll include the ratings data (PS/RS/NS) for zero weight tests as well.

Edited by rakesh_rai 2011-05-25 10:37 AM
@ 2011-05-25 12:12 PM (#4509 - in reply to #4508) (#4509) Top

rakesh_rai




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rakesh_rai posted @ 2011-05-25 12:12 PM

rakesh_rai - 2011-05-25 10:36 AM

In the pink table I would love to see the EvergreensI data (NS,...) also. It has weight 0 of course but the data is available and interesting nevertheless.
OK. We'll include the ratings data (PS/RS/NS) for zero weight tests as well.
This is done. Now you can see your normalized scores for even those tests which are not included in current ratings (like EG1).
@ 2011-05-25 8:10 PM (#4514 - in reply to #4508) (#4514) Top

rakesh_rai




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rakesh_rai posted @ 2011-05-25 8:10 PM

rakesh_rai - 2011-05-25 10:36 AM

euklid - 2011-05-25 1:06 AM

My Puzzle Rating is not correct. The weighted average of my NS should be 707, my rating is 724, though.

Are you sure that you have implemented the weighted average of the NS correctly? I arrive at approx. 724 when I compute a non-weighted(!) average of my results, including the EvergreensI-result which should have weight zero by now.
Thanks for pointing out this discrepancy. There are no problems with the implementation; however, we did find that your Twist score was completely missed in the ratings calculation. The ratings will be corrected today.
The Puzzle Ratings have now been updated. Also, the sudoku ratings have been updated to rectify one error in Sampler Platter scores.
@ 2011-05-26 1:52 AM (#4516 - in reply to #4514) (#4516) Top

euklid



Posts: 28
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Country : Austria

euklid posted @ 2011-05-26 1:52 AM

One more request of minor importance. Is it possible to mark those players' names in the result tables who have opted not to be included in the LMI rating?

MaYnipulation has 83 participants according to result table but 82 participants according to the LMI rating. If the one player were marked somehow (e.g. asterix at his name), everybody could calculate his LMI rating for himself and "verify" the correctness of the official LMI rating. :-)
@ 2011-05-26 9:50 PM (#4520 - in reply to #4516) (#4520) Top

debmohanty




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Country : India

debmohanty posted @ 2011-05-26 9:50 PM

That is a reasonable request - we should do it in next test.
Thanks for all the suggestions, however minor they may be, they certainly are missing.

Please don't hesitate to suggest any other things!
@ 2011-05-28 12:26 PM (#4536 - in reply to #4516) (#4536) Top

Administrator



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Administrator posted @ 2011-05-28 12:26 PM

euklid - 2011-05-26 1:52 AM

One more request of minor importance. Is it possible to mark those players' names in the result tables who have opted not to be included in the LMI rating?

MaYnipulation has 83 participants according to result table but 82 participants according to the LMI rating. If the one player were marked somehow (e.g. asterix at his name), everybody could calculate his LMI rating for himself and "verify" the correctness of the official LMI rating. :-)

This is done. You should see * next to the name for players who opt not to include their score in ratings.
@ 2011-05-31 8:53 PM (#4643 - in reply to #1357) (#4643) Top

rakesh_rai




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rakesh_rai posted @ 2011-05-31 8:53 PM

The sudoku ratings are updated after Something is Missing.

motris, deu, misko, nikola and jaku111 are the Top 5.

This was the 13th LMI sudoku test and, hence, Mastermind Twins are excluded from the ratings now.

Edited by rakesh_rai 2011-05-31 8:53 PM
@ 2011-06-02 11:39 AM (#4662 - in reply to #4643) (#4662) Top

euklid



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Country : Austria

euklid posted @ 2011-06-02 11:39 AM

My Sudoku rating is 623 now, which is incorrect. It should be 681. Please check.

Stefan
@ 2011-06-02 12:09 PM (#4663 - in reply to #4662) (#4663) Top

debmohanty




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debmohanty posted @ 2011-06-02 12:09 PM

This looks like a big computation mistake somewhere in the system, hope I'm wrong.
@ 2011-06-02 6:31 PM (#4665 - in reply to #4662) (#4665) Top

rakesh_rai




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rakesh_rai posted @ 2011-06-02 6:31 PM

euklid - 2011-06-02 11:39 AM

My Sudoku rating is 623 now, which is incorrect. It should be 681. Please check.
The rating system, for some reason, likes you.

Yes. This was another error which had gone unnoticed somehow. Thanks for spotting it. Those who scored equal to the test median score are affected. For example, you scored 145 in the last sudoku test which happened to be the median score as well. And the system was giving PS as 50 instead of 500. The correct ratings should be up soon.
@ 2011-06-03 7:29 PM (#4671 - in reply to #4665) (#4671) Top

euklid



Posts: 28
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Country : Austria

euklid posted @ 2011-06-03 7:29 PM

Thanks for finding the mistake and correcting it. Still there remains a small(?) mistake since I have a sudoku rating of 688 now but should have 681.

My Normalized Scores (NS) given at my profile are correct, i.e. they are the same that I did compute myself.

But then, the rating must be:
(492+837+696+643*.8+721*.8+711*.6)/5.2=681

Since rounding errors are not sufficient to explain the difference of 7 points, there still must be a mistake.

Good luck for finding the error,
Stefan

P.S.: My prorated Score (PS) of the SomethingIsMissing test was always given as 500 at my profile. This proves that you have calculated the PS two times. One time to display it at my profile (PS=500) and one time to calculate my rating (there you used PS=50). Computing two times is always dangerous (if you adapt the rating in the future you will always have to do it twice...) but it might have some practical reasons. A similar mistake based on double computation must still be currently in place.
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