@ 2010-11-22 8:54 AM (#2625 - in reply to #2465) (#2625) Top | |||||||||||
Country : India | Administrator posted @ 2010-11-22 8:54 AM Congratulations to Thomas Snyder and Hideaki Jo for topping in FLIP. Only 2 players to complete, and by what a margin - 18 minutes remaining. Only few seconds separating them apart. Nikola continued his trend of single-puzzle-mistake from Renban. He would have otherwise got 9 minutes bonus. In Indian ladder, Rakesh converted his 'good performance in Renban' into a 'great performance in FLIP'. And we've Keshava at 3rd position among Indian participants. Well done, Keshava and hope to see you do better in upcoming tests. | ||||||||||
@ 2010-11-22 9:01 AM (#2626 - in reply to #2624) (#2626) Top | |||||||||||
Country : India | Administrator posted @ 2010-11-22 9:01 AM ostroffj - 2010-11-22 8:54 AM Admin, I think willwc's point is that there is no row I: the rows read ABCDEFGHJK. So by "I" he meant "the thing after H". That was careless from me. Sorry willwc. Thanks ostroffj for pointing. 3 players did the same mistake. pushpa.mr RJH0723 willwc All of them get full points. willwc's score is 360 now, and he moves to 15th position. | ||||||||||
@ 2010-11-22 9:07 AM (#2627 - in reply to #2626) (#2627) Top | |||||||||||
Country : India | Administrator posted @ 2010-11-22 9:07 AM Slightly lesser participants compared to the last two LMI tests. 98 out of 115 players got non-zero scores. Thank you everyone for participating. Those who could not participate should try to solve and enjoy the puzzles at leisure. | ||||||||||
@ 2010-11-22 9:13 AM (#2629 - in reply to #2465) (#2629) Top | |||||||||||
Country : India | Administrator posted @ 2010-11-22 9:13 AM | ||||||||||
@ 2010-11-22 9:07 PM (#2634 - in reply to #2626) (#2634) Top | |||||||||||
Posts: 10 Country : United States | ostroffj posted @ 2010-11-22 9:07 PM All of them get full points. And I don't suppose I could get credit for #3? It was the same kind of mistake, though less clear cut: instead of "K" I wrote "J", which unfortunately is an actual row. But then, if the last row ends in a 1, then I couldn't have thought J was flipped, or else that answer would be a two-digit number starting with a zero. | ||||||||||
@ 2010-11-22 9:40 PM (#2635 - in reply to #2465) (#2635) Top | |||||||||||
Posts: 44 Country : United States | davmillar posted @ 2010-11-22 9:40 PM Thank you to everyone who participated in the test and for the feedback afterward. I'm sorry that the test was so short. Given the number of other tests going on this past weekend as well as over the last couple of weeks and upcoming weeks, I thought that a shorter, simpler test would be appreciated. I also hoped a shorter test would inspire more people to give the test a try. I'm glad to see that many of the puzzles were well-liked. From what I can gather, the FLIP Mirror 0-2-5 were among the favorites, so perhaps I'll make more of those to put on The Griddle when I have some spare time. Thanks again to all! David | ||||||||||
@ 2010-11-22 10:30 PM (#2637 - in reply to #2465) (#2637) Top | |||||||||||
Posts: 44 Country : United States | davmillar posted @ 2010-11-22 10:30 PM @ostroffj: In the other cases, it was clear that the answer was incorrectly entered since no row called 'I' exists. In your answer, since a row called 'J' exists, it would be unfair to give credit since it was not clear if that was your intended answer or if it was a typo. It is not a personal decision, but to be fair we cannot award you those points. In any of my future tests with LMI, I will be sure to very clearly label rows as needed, and will only accept the correct answer as indicated by the Instruction Booklet to ensure that the scores given to all are fair. | ||||||||||
@ 2010-11-22 11:09 PM (#2639 - in reply to #2635) (#2639) Top | |||||||||||
Posts: 30 Country : Canada | figonometry posted @ 2010-11-22 11:09 PM I very much appreciated that the test was short. I'm far more able to do an hour-long test. I mean, I can now finish it while my wife is watching some TV show I don't like! | ||||||||||
@ 2010-11-23 12:05 AM (#2640 - in reply to #2465) (#2640) Top | |||||||||||
Posts: 32 Country : Turkey | zhergan posted @ 2010-11-23 12:05 AM David and LMI team for conducting such a nice contest I enjoyed the puzzles which involved math a lot. I liked the fences puzzle a lot also. I must say it is a very well designed one. Even I did not try to solve the ESB during the test I must also say that it is a good constructed one. Actually I usually make some errors while solving such puzzles in a short time. These are not my type I think. But I enjoyed solving this one after the test. Conrats to all toppers and every participant. Regards, Zafer Edited by zhergan 2010-11-23 12:06 AM | ||||||||||
@ 2010-11-23 4:52 AM (#2641 - in reply to #2465) (#2641) Top | |||||||||||
Posts: 10 Country : United States | ostroffj posted @ 2010-11-23 4:52 AM I was also a fan of the test's length, even though it certainly flew by. I didn't learn about the test until Sunday morning, and only had about 90 minutes of consecutive free time in which to participate, so much longer and I would've been right out. | ||||||||||
@ 2010-11-23 10:42 PM (#2652 - in reply to #2641) (#2652) Top | |||||||||||
Posts: 774 Country : India | rakesh_rai posted @ 2010-11-23 10:42 PM I was just looking at the results. One surprising observation was regarding FLIP Strips. It seemed a very easy puzzle to me. Just add the numbers on the left - you get 90. And when you add the strips, you get 91. So it is very clear that a 1 has to go. After that it is trivial. But this was attempted by the fewest number of participants - even less than the two 65-pointers !! | ||||||||||
@ 2010-11-23 10:53 PM (#2653 - in reply to #2652) (#2653) Top | |||||||||||
Posts: 44 Country : United States | davmillar posted @ 2010-11-23 10:53 PM rakesh_rai - 2010-11-24 1:42 PM I was just looking at the results. One surprising observation was regarding FLIP Strips. It seemed a very easy puzzle to me. Just add the numbers on the left - you get 90. And when you add the strips, you get 91. So it is very clear that a 1 has to go. After that it is trivial. But this was attempted by the fewest number of participants - even less than the two 65-pointers !! This was one of the two outcomes I expected. I thought either it would be found as too easy or as too difficult depending on if a particular solver figured out the trick or not. Between FLIP Strips and FLIP 'n' Fill Sequence, I think those puzzles were good challenges for me to make something non-grid-based (and possibly good to make more for posting on The Griddle), but would be bad in a competition setting since everyone is used to not doing so much math. (Random side thought though, I was thinking of releasing a special edition combined IB/PB with added notes/commentary, answer keys for the test puzzles, and possibly extra puzzles in the types most well-liked by test-takers. Would anyone be interested in something like this, or would it be a waste of time?) | ||||||||||
@ 2010-11-23 10:59 PM (#2654 - in reply to #2653) (#2654) Top | |||||||||||
Country : India | debmohanty posted @ 2010-11-23 10:59 PM davmillar - 2010-11-23 10:53 PM (Random side thought though, I was thinking of releasing a special edition combined IB/PB with added notes/commentary, answer keys for the test puzzles, and possibly extra puzzles in the types most well-liked by test-takers. Would anyone be interested in something like this, or would it be a waste of time?) David, I think thats a good idea. We never had thought abt having anything like that for any test. You can also include some general stats from the score page. Of course, many players would be interested in the extra puzzles :-) Looking forward to your special edition! | ||||||||||
@ 2010-11-24 2:40 AM (#2657 - in reply to #2652) (#2657) Top | |||||||||||
Posts: 152 Country : United Kingdom | detuned posted @ 2010-11-24 2:40 AM rakesh_rai - 2010-11-23 5:42 PM I was just looking at the results. One surprising observation was regarding FLIP Strips. It seemed a very easy puzzle to me. Just add the numbers on the left - you get 90. And when you add the strips, you get 91. So it is very clear that a 1 has to go. After that it is trivial. But this was attempted by the fewest number of participants - even less than the two 65-pointers !! It wasn't quite trivial. There were two possibilities that gave very similar looking equations (the sums were related by a single transposition), and I happened to pick the wrong one, initially thinking it was good. | ||||||||||
@ 2010-11-24 3:17 AM (#2658 - in reply to #2657) (#2658) Top | |||||||||||
Posts: 199 Country : United States | motris posted @ 2010-11-24 3:17 AM detuned - 2010-11-24 2:40 AM rakesh_rai - 2010-11-23 5:42 PM I was just looking at the results. One surprising observation was regarding FLIP Strips. It seemed a very easy puzzle to me. Just add the numbers on the left - you get 90. And when you add the strips, you get 91. So it is very clear that a 1 has to go. After that it is trivial. But this was attempted by the fewest number of participants - even less than the two 65-pointers !! It wasn't quite trivial. There were two possibilities that gave very similar looking equations (the sums were related by a single transposition), and I happened to pick the wrong one, initially thinking it was good. There were several puzzles on this test with some obvious tricks if you had planned ahead. Flip Strips fits that category, but the thing is while its clear you can use the total addition to know how much is "missing" in the solution, what you don't know until doing all the addition is that the result here is 90 and 91 making the puzzle very easy. Since it probably takes a half minute to know if the puzzle is very easy or somewhat hard, I'm guessing many solvers went to other places. I personally found the Slitherlink to be the one that was most trivial if you had thought about how the gimmick would work. Certainly there will be one of two mirror axes unless it's an odd sized grid, with no line segments on that axis since it must form a loop. This means 3's can't touch that axis, which lets you exclude the vertical option rather quickly. Then you just copy the top numbers into the bottom and solve half a slitherlink, doubling the count for the answer entry. Hardly worth 65 points, if you planned ahead. The other 65 pointer was much harder. | ||||||||||
@ 2010-11-24 12:29 PM (#2660 - in reply to #2658) (#2660) Top | |||||||||||
Posts: 774 Country : India | rakesh_rai posted @ 2010-11-24 12:29 PM motris - 2010-11-24 3:17 AM That was a neat little trick...to solve half a slitherlink...I spent quite a lot of time on this, solving the full slitherlink the hard way.I personally found the Slitherlink to be the one that was most trivial if you had thought about how the gimmick would work. Certainly there will be one of two mirror axes unless it's an odd sized grid, with no line segments on that axis since it must form a loop. This means 3's can't touch that axis, which lets you exclude the vertical option rather quickly. Then you just copy the top numbers into the bottom and solve half a slitherlink, doubling the count for the answer entry. Hardly worth 65 points, if you planned ahead. The other 65 pointer was much harder. | ||||||||||
@ 2010-11-24 4:07 PM (#2661 - in reply to #2660) (#2661) Top | |||||||||||
Posts: 774 Country : India | rakesh_rai posted @ 2010-11-24 4:07 PM Another thing that I am not fully able to understand is the (partial) bonus system. Taking FLIP as an example, if X solved 9 puzzles in 40 minutes (but failed to solve the 10th one), he gets 4X10=40 bonus points. On the other hand, Y, who solved 9 identical puzzles in 39 minutes and ended up solving the 10th one (worth 35 points) in the nick of time, gets zero bonus points. The main doubt that I have is whether we should use the last correct answer submission time OR the 6th/9th correct answer submission time as the reference point. Y was actually faster to 9 puzzles. But X got 40 bonus points for a failure while Y got 35 puzzle points for a success. | ||||||||||
@ 2010-11-24 5:55 PM (#2662 - in reply to #2661) (#2662) Top | |||||||||||
Country : India | debmohanty posted @ 2010-11-24 5:55 PM Rakesh - thanks for bringing it up again (when it seemed to me that you have gained few ranks in FLIP because of the partial bonus system :-) The bonus system works well when we assume that a player submits as soon as they solve a puzzle. That is an incorrect assumption, and definitely not true in case of puzzle tests. May be some members will have other solutions to the partial bonus system. It will be nice to discuss something and finalize before the next test. | ||||||||||
@ 2010-11-24 6:33 PM (#2663 - in reply to #2662) (#2663) Top | |||||||||||
Posts: 774 Country : India | rakesh_rai posted @ 2010-11-24 6:33 PM debmohanty - 2010-11-24 5:55 PM Exactly Deb. My case is similar to X (9 puzzles, 12 bonus points), and Y solved 10 puzzles but got ranked below me (0 bonus points).Rakesh - thanks for bringing it up again (when it seemed to me that you have gained few ranks in FLIP because of the partial bonus system :-) | ||||||||||
@ 2010-11-25 8:00 AM (#2664 - in reply to #2465) (#2664) Top | |||||||||||
Posts: 199 Country : United States | motris posted @ 2010-11-25 8:00 AM I'm not necessarily sure of the right implementation to fix the bonus problem. Here, I was "done" with the test with 21 minutes left on the clock, started to check my solutions, found my typo in the first mirror puzzle (I typed a 6 instead of an 8 so had two 6s in the string), had my next "done" time at 18 minutes and something on the clock, continued checking. Then checked some more. Didn't change any more solutions, so the 18 minute time lasted. In a live event, with that much time bonus (25% of round value) at stake, I would have done a first pass at checking as above and turned in my paper with 16 minutes on the clock, for less bonus than this test gave me. But that is the difference between online and live. Here there is no "done" button that absolutely ends the test. And I'm not sure there should be. But, playing devil's advocate, if there were such a button, then no one would be earning bonus if they were still trying to solve, and you could separate the cases of someone who made a typo but finished very fast from someone who was still solving but got stuck on one puzzle. What is dissatisfying here as in rakesh's example, as was true with my Decathlon structure with "friendly" bonuses for completion, is the situation where someone submitting another answer could lead to them losing points and the main motivation should always be to solve more puzzles and not think about these meta-effects of bonus. The simplest system is therefore to not use time bonus at all, but accept raw times of last correct submission (ie when a solver reaches a score) as the tie-breaker. With that system, no one will ever stop solving to collect more partial time bonus. It doesn't deal with the solver finishing 30 minutes early with a mistake problem - which is what started the time bonus discussion here on Broken Pieces I think, if not from earlier Mock Tests in Sudoku - but perhaps the system should be triggered solely by that situation - 100% correct, or just 1 wrong. Because I think most of us are just trying to solve as much as we can, whether we catch our mistakes or not, and more complicated systems simply confuse a ranking in the ways we've run into in the last few tests. Edited by motris 2010-11-25 8:02 AM | ||||||||||
@ 2010-11-25 9:35 AM (#2665 - in reply to #2465) (#2665) Top | |||||||||||
Country : India | debmohanty posted @ 2010-11-25 9:35 AM Yes, the partial bonus system triggered after Broken Pieces. Until that point bonuses were given if all puzzles were 100% correct, even during Sudoku Mock tests. The primary intention was to handle cases where player has submitted all puzzles well ahead of time, but has a submission mistake (like yours in Broken Pieces) With the recent friendlier bonus systems having undesired side effects, we probably just need to think about how to identify and give benefit to early-completions-with-submission-mistakes. We should probably give partial bonus points if <= 10% puzzles are incorrectly submitted. The major flaw in the current system is that it does not differentiate between "incorrect submissions" vs "no submission" vs "random guesses". Authors and organizers should be allowed to judge what is an "incorrect submission", and what is not. This has to be a manual check. Given that only the top solvers are expected to get bonus, it will be fair to assume that they won't make "random guesses" just to get time bonus. So it really might boil down to differentiating between "incorrect submissions" vs "no submissions" Partial bonus should be given only if the wrong answer is judged as "incorrect submissions". No partial bonus in case of "no submissions". No partial bonus if more than 10% of puzzles are incorrectly submitted, irrespective of how minor the mistake is. Also, the difference between bonus points per minute in case of all correct and 90%correct should be substantial. | ||||||||||
@ 2010-11-25 9:43 AM (#2666 - in reply to #2664) (#2666) Top | |||||||||||
Country : India | debmohanty posted @ 2010-11-25 9:43 AM Adding a "Done" or "Claim Bonus" button (the equivalent of "Raising hand" in an offline event) should be fairly easy to implement from technical point of view. The "Done" button should be enabled after all puzzle answers are filled. Once the player clicks on "Done", the submission button should be disabled. The time bonus, if any, will be computed from when the player clicked on "Done". Just like you, I'm not entirely sure, if we should have this feature. It probably adds one more overhead for players. As such players forget to click on Submit and have suggested to remove the Submit button. Adding a "Done" button will probably complicate it further, although I believe it is something good to have. | ||||||||||
@ 2010-11-25 9:59 AM (#2667 - in reply to #2665) (#2667) Top | |||||||||||
Posts: 199 Country : United States | motris posted @ 2010-11-25 9:59 AM debmohanty - 2010-11-25 9:35 AM Authors and organizers should be allowed to judge what is an "incorrect submission", and what is not. This has to be a manual check. Given that only the top solvers are expected to get bonus, it will be fair to assume that they won't make "random guesses" just to get time bonus. So it really might boil down to differentiating between "incorrect submissions" vs "no submissions" This is a very good point. When watching submissions come in for Decathlon I remember one solver in the top ranks had a typo in a skyscrapers puzzle and finished with a fair bit of time but only 29 correct. He eventually corrected the mistake losing about 2-3 minutes to get to 30 correct (which had, due to the time bonus problem, a net neutral effect on his score unfortunately), but it would be obvious if he had not made the fix that this was an incorrect submission. It wouldn't necessarily get points, but it wouldn't be thrown out in a "this solver did not try the puzzle" sense if time bonus required an incorrect submission. The challenge then is having a good answer submission that can tell you if this is enough progress. A full row or two rows on a sudoku is certainly a good condition to attempt this test. The number of tents on a diagonal in a tents puzzle may not be. But it would be good to try this alternative going forward. Edited by motris 2010-11-25 10:00 AM | ||||||||||
@ 2010-11-25 10:21 AM (#2668 - in reply to #2465) (#2668) Top | |||||||||||
Country : India | debmohanty posted @ 2010-11-25 10:21 AM I agree having a good answer key is critical for this aspect. But even otherwise having a non-guessable and non-error-prone answer key is still required for all puzzles tests, irrespective of whether it is used for 'partial bonus' system or not. | ||||||||||
@ 2010-11-26 11:24 AM (#2676 - in reply to #2465) (#2676) Top | |||||||||||
Posts: 44 Country : United States | davmillar posted @ 2010-11-26 11:24 AM
Click here for SPECIAL BOOKLET! Edited by davmillar 2010-11-26 11:27 AM |