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Posts: 44 ![]() ![]() Country : Russia | AndreyBogdanov posted @ 2011-03-07 3:36 PM Thanks a lot for beautiful puzzles. I was really enjoyed. I especially liked "Mastermind" and "Hungarian". They have very good combination of local and global constraints and quite logical solutions. Some puzzles were solved intuitively - for example in "Tapa Mine" I simple tried to avoid dead ends - only at finish I've counted the mines. Big "Pentapa" seemed for me easier than the little one - only a excellent "counting trick" at start and then it was very simple. I think I've spent not more than three-four minutes for it. All puzzles were solvable and the time was quite appropriate. I was only too slow (as well as my printer) at beginnig. |
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Posts: 183 ![]() ![]() ![]() ![]() ![]() Country : Turkey | yureklis posted @ 2011-03-08 12:48 AM AndreyBogdanov - 2011-03-07 3:36 PM Thanks a lot for beautiful puzzles. I was really enjoyed. I especially liked "Mastermind" and "Hungarian". They have very good combination of local and global constraints and quite logical solutions. Some puzzles were solved intuitively - for example in "Tapa Mine" I simple tried to avoid dead ends - only at finish I've counted the mines. Big "Pentapa" seemed for me easier than the little one - only a excellent "counting trick" at start and then it was very simple. I think I've spent not more than three-four minutes for it. All puzzles were solvable and the time was quite appropriate. I was only too slow (as well as my printer) at beginnig. You are welcome Andrey! Mastermind idea belongs to Deb, he suggested me 4 grids construction and no clues in last grid. Before starting to make Mastermind, i thought it was hard to construct in this way; but later everyhing was smoothly built. I always try to place some logic solving way to every puzzle. But sometimes it is better considering intuitively solving than logic solving for competitors. For example in the 1st Tapa Mine, starting point is bottom 2-2 clue. Because one of them must be dead end. When the solver figure out that remaining is only drawing simple loop. I want to award the solvers who realize "counting trick", so i gave so much points. This puzzle has clearly five steps: count - one way connection - find the location of X - bottom right count - Z/F placement You were great in the third one, i hope you can repeat in the last one. Best |