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Posts: 225 ![]() ![]() ![]() Country : Thailand | tamz29 posted @ 2015-03-20 1:39 AM What made this year's marathon a let-down is because after 3 good previous editions, we'd love to think that we have everything sorted out by now. The puzzle selection is not the problem but the difficulty is. We have 2 people finishing Summon and less than 20 finishing Snake and Hidato (okay, hidoku). There have been suggestions about extending the time limit to 90, 120 etc. but personally I am not looking forward to this at all. It is a tall order for any single puzzle lasting 100+ minutes to still be within the fun-zone. Imagine having to stare at the same tedious puzzle for 2 hours, no thank you. Back to the difficulty level; this year seemed like it was a race for the authors to see who could come up with the hardest puzzle. I prefer marathon puzzles to be like ones from Nikoli where the idea of "marathon" is slowly and steadily dismantling a big puzzle consisting of easy-medium logical steps. I understand that not all puzzle types work like this, especially ones that require more global than local relationships. Hidoku and Summon would still qualify as a marathon puzzle in this regard but their solving paths were way too narrow for the one hour limit. However, both puzzles were beautiful and logically solvable enough to discourage trial and error. I would have enjoyed both Hidoku and Summon anywhere else than in a competition. Then we have RC-Snake where I honestly don't see any logical way into the puzzle apart from bifurcating and bifurcating. Scrabble was another guess-y type, but only because Scrabbles are generally intuitive>logic anyway. Ok. Last thing I promise. I don't agree with familiarity = easy (or easier). So I find sentences like..." [this puzzle] was meant to be easier than [that puzzle] because it is more familiar" rather invalid. Serkan can provide Tapas from childishly-easy to unreasonably-difficult any day, so I think we should consider each puzzle as a stand-alone when categorizing them as a whole set. Edited by tamz29 2015-03-20 1:41 AM | ||||||||||||||||||
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An LMI player | An LMI player posted @ 2015-03-20 9:49 PM
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![]() Posts: 172 ![]() ![]() ![]() ![]() Country : ITALY | forcolin posted @ 2015-03-20 9:58 PM tamz29 - 2015-03-20 1:39 AM Then we have RC-Snake where I honestly don't see any logical way into the puzzle apart from bifurcating and bifurcating. bob - 2015-03-15 4:21 AM In particular, the Regional Coded Snake was utterly impossible for me, far more difficult than summon (the second hardest). Normal snake puzzles are a bit of a slog, trying out various bits and pieces until all of the numbers fit. But, here there is only a code. So it is trial and error and error and error and error and error... I put in over 6 hours over three separate evenings just on this one puzzle, far more than any of the others, and far beyond when it stopped being fun. I gave up for the first time ever. Just gave up. Ugh do I detest snake puzzles. Every change I tried would break one of the complex rules, usually on the other side of the board. Bob I found the regoinal snake very beautiful and logical. I have prepared a walkthrough It' s possible to download it from http://web.freepass.it/sf2l/snake walkthrough.pdf | ||||||||||||||||||
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Posts: 59 ![]() ![]() Country : United States | bob posted @ 2015-03-23 4:19 AM Thank you stefano for the walkthrough. I came to many of the same conclusions and the overall contour of my snake was similar. My critical error was a false assumption that "E" was the only letter that could represent "2". In all of my trials "A" had to be "3" or higher. And my solutions came close but obviously could not be fixed. But the excellent walkthrough describes the thinking required. Thanks again. Perhaps I will rescind my current lifetime boycott of snake puzzles and risk getting frustrated again. It's the only way to get better. bob | ||||||||||||||||||
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An LMI player | An LMI player posted @ 2015-04-04 10:56 AM
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