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WPMM — LMI September Puzzle Test #2 — 22nd - 29th September 201382 posts • Page 2 of 4 • 1 2 3 4
@ 2013-09-22 7:15 PM (#12829 - in reply to #12826) (#12829) Top

Valezius



Posts: 66
202020
Country : Hungary

Valezius posted @ 2013-09-22 7:15 PM

ksun48 - 2013-09-22 6:21 PM

For Great Wall, can segments be on the grid edges?


No. Rules from the IB:

"the whole grid consists exactly one line which starts and ends on the edge of the grid, and never goes again on the edge or on dotted line. "
@ 2013-09-22 7:54 PM (#12830 - in reply to #12720) (#12830) Top

edderiofer




Posts: 8

Country : Hong Kong

edderiofer posted @ 2013-09-22 7:54 PM

In round 4, I can't seem to resolve grids 6, 7, 10, and 11 at the same time.
Given my answer to grids 4, 8, and 12, the I-pentomino must lie at the very bottom of grid 7. However, this means (via shading a few cells in grid 6) that in grid 10, R3C10 is shaded, forcing R1C2~6 and R3~4C1 to be shaded in grid 11. It is impossible to have paths go through all of these cells, so I must conclude that the puzzle is broken.
@ 2013-09-22 8:00 PM (#12831 - in reply to #12830) (#12831) Top

debmohanty




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Country : India

debmohanty posted @ 2013-09-22 8:00 PM

edderiofer - 2013-09-22 7:54 PM

In round 4, I can't seem to resolve grids [restricted]
Please note that in puzzle 7 (Pentomino blokus), it is not necessary to use all the pentominos. (Each pentomino should be used either once or never)
@ 2013-09-22 8:03 PM (#12832 - in reply to #12831) (#12832) Top

edderiofer




Posts: 8

Country : Hong Kong

edderiofer posted @ 2013-09-22 8:03 PM

debmohanty - 2013-09-22 3:00 PM Please note that in puzzle 7 (Pentomino blokus), it is not necessary to use all the pentominos. (Each pentomino should be used either once or never)

Well, thanks for telling me that. I would never have noticed otherwise.
@ 2013-09-22 8:06 PM (#12833 - in reply to #12830) (#12833) Top

Valezius



Posts: 66
202020
Country : Hungary

Valezius posted @ 2013-09-22 8:06 PM

edderiofer - 2013-09-22 7:54 PM

In round 4, I can't seem to resolve grids 6, 7, 10, and 11 at the same time.
Given my answer to grids 4, 8, and 12, the I-pentomino must lie at the very bottom of grid 7. However, this means (via shading a few cells in grid 6) that in grid 10, R3C10 is shaded, forcing R1C2~6 and R3~4C1 to be shaded in grid 11. It is impossible to have paths go through all of these cells, so I must conclude that the puzzle is broken.


I can say only two things.
The first is that some people have already solved this puzzle. So I'm pretty sure it has solution.
The second is that, maybe it can help if you read again the rules of 6,7,10,11, and look at the sample grids.
@ 2013-09-23 12:39 AM (#12839 - in reply to #12720) (#12839) Top

ksun48



Posts: 29
20
Country : Canada

ksun48 posted @ 2013-09-23 12:39 AM

Wow, the Black and White seemed to be much harder than the other three puzzles (like it took almost 3x as long)
@ 2013-09-23 12:49 PM (#12843 - in reply to #12720) (#12843) Top

Gotroch



Posts: 83
20202020
Country : Czech Republic

Gotroch posted @ 2013-09-23 12:49 PM

 What was your most favorite round? Round 4 - Black & White Matrix
 How balanced do you think the puzzle types of this test were? Perfectly balanced
 What did you think about the puzzle quality of the test? Very nice
 What was your opinion about the answer key extraction? Perfect answer keys
 What was your opinion of the booklet formatting and printing? Just right


@ 2013-09-23 6:10 PM (#12851 - in reply to #12720) (#12851) Top

chaotic_iak




Posts: 241
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Country : Indonesia

chaotic_iak posted @ 2013-09-23 6:10 PM

 What was your most favorite round? Round 4 - Black & White Matrix
 How balanced do you think the puzzle types of this test were? Perfectly balanced
 What did you think about the puzzle quality of the test? Fairly Nice
 What was your opinion about the answer key extraction? Answer keys could have been better
 What was your opinion of the booklet formatting and printing? I have a different complaint


The only two complaints about the PB are also the complaints that makes my perception that this test has the worst PB. No rules in PB and no numbering puzzles. No rules means one must always have the IB along, and no numbering puzzles means it gets really confusing to figure out which answer key we have just retrieved. (On a tangential note, answer keys could have been better, but that's not the main problem.)

The puzzles themselves are pretty nice. I'm not sure whether it's just my problem or indeed Round 4 is too devilish, but I'm pretty sure things are imbalanced when Rounds 1 and 3 are topped at 15 minutes something while Rounds 2 and 4 are topped at 30 minutes something. (But hey, it's still first two days.)

Well, that's all, I suppose. Also, as a closing remark, there is some kind of wonderful accomplishment when you beat Palmer (at Round 3) :3
@ 2013-09-23 8:56 PM (#12852 - in reply to #12851) (#12852) Top

Valezius



Posts: 66
202020
Country : Hungary

Valezius posted @ 2013-09-23 8:56 PM

chaotic_iak - 2013-09-23 6:10 PM

The only two complaints about the PB are also the complaints that makes my perception that this test has the worst PB. No rules in PB and no numbering puzzles. No rules means one must always have the IB along, and no numbering puzzles means it gets really confusing to figure out which answer key we have just retrieved. (On a tangential note, answer keys could have been better, but that's not the main problem.)

The puzzles themselves are pretty nice. I'm not sure whether it's just my problem or indeed Round 4 is too devilish, but I'm pretty sure things are imbalanced when Rounds 1 and 3 are topped at 15 minutes something while Rounds 2 and 4 are topped at 30 minutes something. (But hey, it's still first two days.)

Well, that's all, I suppose. Also, as a closing remark, there is some kind of wonderful accomplishment when you beat Palmer (at Round 3) :3


Hi Ivan!

Thank you for your feedback.

I don't think that the lack of instruction means a problem. But the fact that I didn't clarify that the PB wouldn't contain instruction was a real problem, indeed.
Sorry for that.

In R1,R2 the puzzles have a number. You can find it in the tables on the top of the page.
In R3 there is only 1 puzzle, and in R4 it would be hard to add a puzzle number.

I think in R2, R3 and R4 the letters on the arrows can replace the numbering of puzzles.


About the answer keys: R2, R3 and R4 have a similar layout, so we wanted to creat a same answer key. This was the main point. It was important to us to avoid the confusions in such a complicated test structure.
And this was the best one that we could find out. Please let me know if you know any better. Don't forget that the instant grading needs a fix length or a fix sum.

Well, the balance of rounds was less important for us in this case. We didn't want to make a well-balanced competition just provide some practise puzzles. And we had two choices, we just publish these puzzles on the WPC blog or we announce a competition. We chose the 2nd alternative, and I think it was a good decision instead of the mistakes of this test.

I can't say that we know the 4th round is much harder than the others. It can be true.
@ 2013-09-23 9:17 PM (#12853 - in reply to #12720) (#12853) Top

ukonet



Posts: 9

Country : Turkey

ukonet posted @ 2013-09-23 9:17 PM

 What was your most favorite round? Round 4 - Black & White Matrix
 How balanced do you think the puzzle types of this test were? Fairly balanced
 What did you think about the puzzle quality of the test? Fairly Nice
 What was your opinion about the answer key extraction? Perfect answer keys
 What was your opinion of the booklet formatting and printing? Too few pages / too small grids


@ 2013-09-24 7:55 AM (#12857 - in reply to #12851) (#12857) Top

MellowMelon



100
Country : United States

MellowMelon posted @ 2013-09-24 7:55 AM

@chaotic: Indeed, good work. I had a lot of moments where I took a few minutes to solve a grid despite it being dirt simple, so I wasn't too surprised to get beaten on that one.

I'll also be surprised if any of my current 1s hold at the end of the week. I didn't completely blunder any of the rounds, but I didn't exactly hit any home runs either...
@ 2013-09-24 10:46 PM (#12862 - in reply to #12720) (#12862) Top

rvarun



Posts: 268
100100202020
Country : India

rvarun posted @ 2013-09-24 10:46 PM

Hi

I have a query on Round 4. It states that two puzzles will be identical in the shared edge.

Is this implies that Puzzle 1 and 2 share an edge and Puzzle 1 and 5 share an edge. Can someone clarify this rule for me.
@ 2013-09-24 11:06 PM (#12863 - in reply to #12862) (#12863) Top

Administrator



2000100050020
Country : India

Administrator posted @ 2013-09-24 11:06 PM

rvarun - 2013-09-24 10:46 PM

Hi

I have a query on Round 4. It states that two puzzles will be identical in the shared edge.

Is this implies that Puzzle 1 and 2 share an edge and Puzzle 1 and 5 share an edge. Can someone clarify this rule for me.
I am not sure what exactly your question is.
So puzzle 1 and puzzle 2 share an edge. Since you already have the pdf, I can say that Column 10 of puzzle 1 and column 1 of puzzle 2 should be identical. Like in the image below.

Does it help? Feel free to post if something is still not clear.






(Shared Shading.png)



Attachments
----------------
Attachments Shared Shading.png (4KB - 0 downloads)
@ 2013-09-24 11:15 PM (#12865 - in reply to #12720) (#12865) Top

rvarun



Posts: 268
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Country : India

rvarun posted @ 2013-09-24 11:15 PM

Thanks Admin. So similarly, Row 10 of Puzzle 1 and Row 1 of Puzzle 5 will be identical and so on.

Also I have a question in Paint it Black. I will send a PM to you as I dont feel I can post here.
@ 2013-09-24 11:17 PM (#12866 - in reply to #12865) (#12866) Top

Administrator



2000100050020
Country : India

Administrator posted @ 2013-09-24 11:17 PM

rvarun - 2013-09-24 11:15 PM

Thanks Admin. So similarly, Row 10 of Puzzle 1 and Row 1 of Puzzle 5 will be identical and so on.
Yes.
rvarun - 2013-09-24 11:15 PM
Also I have a question in Paint it Black. I will send a PM to you as I dont feel I can post here.
Replied your PM.
@ 2013-09-25 12:14 AM (#12869 - in reply to #12720) (#12869) Top

Spheniscine



Posts: 1

Country : Malaysia

Spheniscine posted @ 2013-09-25 12:14 AM

@rvarun: Yes.

edit: Ninja'd

Edited by Spheniscine 2013-09-25 12:14 AM
@ 2013-09-25 4:49 AM (#12872 - in reply to #12720) (#12872) Top

FoxFireX




Posts: 35
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Country : United States

FoxFireX posted @ 2013-09-25 4:49 AM

Enjoyed the puzzles this time around, but definitely felt that round 4 was out of step with the first three. Extremely cool idea and execution, but I ended up spending longer on round 4 than I did on the first three rounds combined. It was also a little difficult to figure out how to progress on some of the puzzles, since you had to apply adjoining logic to find a solution that met all the requirements, but I eventually got there. Used a lot more trial and error than I would like, but glad to have had the chance to tackle that beast.
@ 2013-09-25 10:04 AM (#12881 - in reply to #12720) (#12881) Top

achan1058



Posts: 80
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Country : Canada

achan1058 posted @ 2013-09-25 10:04 AM

 What was your most favorite round? Round 4 - Black & White Matrix
 How balanced do you think the puzzle types of this test were? Fairly balanced
 What did you think about the puzzle quality of the test? Very nice
 What was your opinion about the answer key extraction? Perfect answer keys
 What was your opinion of the booklet formatting and printing? Just right


I got owned by Pata pretty hard. I did not realize that the key squares are counted as white squares. The difficulty of the test seems to vary widely for me though. Round 1 and 3 took me ~1/2 hour, while Round 2 and 4 took me over an hour, and that's not including the botch I have with Pata.
@ 2013-09-25 7:21 PM (#12882 - in reply to #12720) (#12882) Top

Para



Posts: 315
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Para posted @ 2013-09-25 7:21 PM

The rank bonus seems to cause a big discrepancy in bonus values for rounds with fewer finishers (especially round 4 currently). Shouldn't the bonus just top off from 60 (1st 60, 2nd 59 etc.) unless there are more than 60 finishers?
@ 2013-09-26 1:42 AM (#12884 - in reply to #12720) (#12884) Top

auroux



Posts: 145
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Country : France

auroux posted @ 2013-09-26 1:42 AM

The rounds were definitely of very different difficulty levels -- all were a lot of fun, I think most people will agree that #2 and especially #4 were harder than #1 and #3. This is par for the course in WPC and all the puzzles were really well designed (though I really played #4 poorly and then got close to not having enough time to finish it before a meeting scheduled for 75 minutes after my start time...). But I do tend to agree with Bram and others that this seems to be to make the bonuses for rounds 2 and 4 quite sensitive to small variations in solving time or even rank. Perhaps this will go away once more people complete all rounds. Or else, it might be something to watch for in future such mini-marathons -- allotting different amount of times to the different rounds might have been better. -- Denis
@ 2013-09-26 1:45 AM (#12885 - in reply to #12720) (#12885) Top

MarkFox



Posts: 5

Country : United States

MarkFox posted @ 2013-09-26 1:45 AM

 What was your most favorite round? Round 3 - Great Wall
 How balanced do you think the puzzle types of this test were? Perfectly balanced
 What did you think about the puzzle quality of the test? Fairly Nice
 What was your opinion about the answer key extraction? Mostly perfect answer keys
 What was your opinion of the booklet formatting and printing? Just right


I always hurt my own performance by not sufficiently poring over the rules & examples before I begin.

In this case, I was ultimately able to make the correct interpretation of all the puzzle rules, but in a few instances there were some important subtleties that I didn't notice at first. For instance, in round four, it took me a minute to notice the given ship sizes on the far side of the sheet from puzzle 1. I also got very for down a wrong path because I presumed that pentomino types could not be repeated in puzzle 8.
@ 2013-09-26 2:39 AM (#12886 - in reply to #12720) (#12886) Top

detuned



Posts: 152
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Country : United Kingdom

detuned posted @ 2013-09-26 2:39 AM

The bonus system seems to be a good attempt to try and normalise the scores of otherwise incomparable scores to the rather arbitrarily chosen value of 60 minutes. It doesn't really make any account for going over 60 minutes so I suppose the puzzles should be so that the majority of solvers can actually finish them within the arbitrarily chosen time limit.

I would suggest a fairer thing to do would be to let this arbitrary time value vary for each puzzle (I guess something in the ratio of roughly 1:2:1:3 for this set), except this seems unnecessarily complicated, and you'd still have to pick an arbitrary time value. I suppose having a set of target times to try and beat is quite fun, but fairly working out what these target times should be a priori would appear to be a challenge to get right (although I'd hope that testing for this set would at least have suggested that 60 minutes for round 4 was going to cause problems...)

And if you can't have the target time a priori, I'm not sure why you would choose to normalise scores based upon an arbitrary time when you could more simply normalise the rank-time curves. You could still give people an (arbitrary and effectively nominal) points score for completing the puzzles and then base bonuses on the normalised rank-time curve.

As a separate issue, I would also argue that any sort of normalisation that uses #1 as a pivot point introduces unnecessary volatility and inaccuracy - see http://wpc-2013.blogspot.co.uk/2013/08/around-world-in-80-puzzles-s... for an analysis.

Finally, the penalty multiplier for going over 60 minutes seems completely unnecessary, and worse quite demoralising, given that you are already rewarding people for going under 60 minutes. There is already a penalty, relatively speaking! I'd highly recommend getting rid of this multiplier.

The puzzle set was quite entertaining!


Edited by detuned 2013-09-26 3:14 AM
@ 2013-09-26 2:41 AM (#12887 - in reply to #12720) (#12887) Top

detuned



Posts: 152
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Country : United Kingdom

detuned posted @ 2013-09-26 2:41 AM

also, round 4 would have been better served as 2 lots of 3x2 arrays. You already had linked puzzles over multiple pages for round 2!
@ 2013-09-26 4:01 AM (#12889 - in reply to #12885) (#12889) Top

MarkFox



Posts: 5

Country : United States

MarkFox posted @ 2013-09-26 4:01 AM

I see now that pentominoes can not be repeated, so perhaps my confusion was in regard to not having to use all the types. Anyway, I was definitely confused, and now I'm meta-confused. I also just went back and tackled the combination puzzle for Round 2... it was very difficult for me but I'm happy to have finished the whole test, however slowly.
@ 2013-09-26 4:22 AM (#12890 - in reply to #12886) (#12890) Top

auroux



Posts: 145
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auroux posted @ 2013-09-26 4:22 AM

Actually on part 4 the penalty multiplier for submitting over 60 minutes works reasonably well, and arguably it could have been stricter. Given that almost no one completes this round in under 60 minutes, if there were no penalty multiplier everyone who's persistent enough would get the same score (120 points) (except for the happy few who finished under 60 minutes and got a bonus). Finishing the whole set in 61 minutes or in 5 hours would get you the same score. Instead, right now someone who finishes 8 of the 12 puzzles under 60 minutes does get ever slightly more points than someone who only finishes 4 of the 12 under 60 minutes, and in turn that person gets more than someone who didn't finish a single puzzle in 60 minutes.

Denis
WPMM — LMI September Puzzle Test #2 — 22nd - 29th September 201382 posts • Page 2 of 4 • 1 2 3 4
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