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![]() Country : United States | MellowMelon posted @ 2011-12-08 10:31 PM I use a homemade program written in Python, which has enough editing capabilities that a lot of puzzles I make never appear on a sheet of paper. wxWidgets does the GUI and also used to do the drawing until I changed to Cairo in a rewrite to get vector graphics. It does have its limitations, mostly when the grid is irregular. I've had intentions to clean it up enough to be released for over a year, but it seems like every time I strike something off the todo list, two more things take its place. A screenshot of the program to give an impression of how it works: http://mellowmelon.files.wordpress.com/2011/12/screenshot.png Should be noted that one major item on the aforementioned todo list is a revised interface made to be intuitive for someone other than me, not to mention documentation. |
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Posts: 1 Country : the USA | Wilmington86 posted @ 2011-12-22 7:33 PM I know CorelDraw is very effective to use for doing that, but Adobe programs are more understandable to me, maybe because I am more accustomed to them, so I still prefer to work with Adobe Software. |
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Posts: 44 ![]() ![]() Country : United States | davmillar posted @ 2012-02-14 8:47 AM My workflow uses 3 (technically 4) pieces of software and two devices: Step 1: Draft the puzzle by hand in Sketchbook for iPad, export as PNG to Dropbox Step 2: Draw nicely using Inkscape on my PC, save editable SVG and PDF copy for posting, save PDF to Dropbox Step 3: Test-solve the PDF version in UPAD for iPad, checking for errors and comparing against the original drawing when errors are found. |