@ 2016-09-21 8:09 AM (#21960 - in reply to #21906) (#21960) Top | ||||||||||||||||||||||
An LMI player | An LMI player posted @ 2016-09-21 8:09 AM
I'm not sure if these are too hard or just too different. I still don't even understnad the yagit variant. | |||||||||||||||||||||
@ 2016-09-22 6:32 AM (#21964 - in reply to #21906) (#21964) Top | ||||||||||||||||||||||
Posts: 20 Country : United States | paramesis posted @ 2016-09-22 6:32 AM Congratulations to Endo Ken, Robert Vollmert, and Tomoya Kimura for your incredible solve times. It took me . and thank you so much to everyone who participated. Thank you especially to Prasanna Seshadri, Tiit Vunk, and Deb Mohanty for all your work testing and administrating. This is certainly not the end of puzzles on non-rectangular grids! There are a lot more ideas in the works and an entire frontier of unexplored tilings. All of these puzzles were designed in several tiny gridded sketchbooks that I made and brought with me on the long bus rides to and from my internship at an architecture firm this summer. Here are two of the four process pages for Truncated Square Chocona 2: Anne Tyng was an architect and educator who collaborated with Louis Kahn in several projects that explored non-rectangular tilings, including the Yale University Art Gallery, a prospective City Tower for Philadelphia, and early schemes for the Erdman Hall Dormitory and the Trenton Jewish Community Center (pictured below). Tyng was one of many architects in the early 20th century who referenced D'Arcy Thompson's On Growth and Form, chapters 7 and 8 of which illustrate cell aggregation and packing. Paramesis is a portmanteau of parametric mimesis, a phrase I started using in 2013 to describe an intersection between parametric modeling, architecture, and biology, before I knew that a widely accepted term, for what I was thinking about already exists. The outer circle of the logo represents a genuine attempt to devise a puzzle that would have been called "meristem" and played on a randomized voronoi grid. The objective would have had something to do with auxin gradients, perhaps as some kind of Bossa Nova variant. This attempt eluded me because at corners where four or more cells meet, it can be very difficult to determine whether two cells share an edge or a vertex. Some kind of order was needed. Thank you everyone for your feedback. | |||||||||||||||||||||
@ 2016-09-23 1:29 PM (#21966 - in reply to #21906) (#21966) Top | ||||||||||||||||||||||
An LMI player | An LMI player posted @ 2016-09-23 1:29 PM
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