Para's Puzzle Site12 posts • Page 1 of 1 • 1

@ 2014-04-16 3:56 AM (#14957 - in reply to #9427) (#14957) Top | |||

Para's Puzzle Site |
## Link to original post : Polish Puzzle Championships 2014: Team RoundThis post will contain the puzzles I provided for the Team Round of the Polish Puzzle Championships. It wasn't an official round but a fun thing to do during the evening. Zoltan Horvath had contacted me if I had time to help working on a team round. as I had just finished my individual round, I figured I could. Zoltan came up with the idea of a Puzzle Labyrinth, where you needed to find your way through the labyrinth by solving puzzles and getting a clue to which would be a next puzzle. Eventually this evolved into a labyrinth where the puzzles were missing from the labyrinth and you had to place them back in the labyrinth. We decided to split the puzzles up into four categories, which would be marked in the empty labyrinth.On Zoltan's suggestion we gave eachother 8 puzzle types, 2 per category, to write and we could choose one puzzle type ourselves. I gave Zoltan Tapa, Yajilin, Thermometers, Haido, LITS, Regional Akari, Yin Yang and Crossing Loop to write. He chose Lighthouses, First Seen Corral, Loop Extra and L-Dissection to write. He gave me Cave/Corral, Number Sea, Grades, Catloop, Retrograde Battleships, Star Battle, Masyu and Penta Blokus to write. I chose to write Kurotto, Laser, Tetromino Areas and Finnish Snake. Most puzzles had no restrictions, except that they shouldn't be too hard. Only the Circles puzzles had the restriction of being monocoloured. This was only a problem for Yin Yang and Masyu as those normally have multiple coloured circles. The Masyu worked pretty well, but Zoltan's Yin Yang topped that way more in difficulty to create. I was impressed with his puzzle. It was fun to solve. He wrote another harder one too. When the puzzles were done we had to create a labyrinth. I first wrote one where each puzzle gives you one clue. But that labyrinth turned out too hard, so Zoltan rewrote the labyrinth with two clues per puzzle. This way it was easier to solve. During competition most teams managed to solve the whole labyrinth, with the quickest doing it within 30 minutes. You can find the Team Round in the following link. Besides the Team Round, I will be also adding my harder labyrinth for those who like the challenge. You will have 3 options. You can choose to solve this first file. It contains all puzzles with correct and incorrect clues. You'll need to solve the puzzles to figure out the correct clues and then use those correct clues to place all the puzzles in the grid. You can choose to solve this second file. It contains all the correct clues only and no puzzles. It also contains a logical opening on page 3 and the solution on page 4. You can also use this after you get stuck on the first file or to check I didn't make a mistake when setting up the first file. Lastly you can choose to ignore this challenge and just solve the puzzles or maybe solve the original Team Round with the easier clues. It's up to you. Puzzles can be found below. Sorry about the arrows, but didn't feel like redrawing the images for the blog. Read more » Posted in Battleships, Catloop, Corral, Kurotto, Masyu, Pentomino, Puzzle, Puzzle Championship, Snake, Star Battle | ||

@ 2014-05-16 8:37 PM (#15299 - in reply to #9427) (#15299) Top | |||

Para's Puzzle Site |
## Link to original post : Daily League Sudoku #41: PusulaI haven't written any Sudokus in a while. Now that Tom Collyer is taking a break to focus all his attention on the upcoming World Sudoku Championships in the UK, I'm taking over the Friday together with Zoltan Horvath. We'll probably be alternating weeks, so that we both get our fair share of puzzles in. I got this type off Serkan Yurekli's blog. I was browsing it for an example of a puzzle type and came across it. I thought it would be a nice idea for the Daily League. I hadn't ever made one. It wasn't too hard to write this type. I think in general many grids will allow a unique solution, but there's a few restrictions to the solution to make that viable. I wrote this one progressively and added the missing arrows in the end. I don't think it's necessary to follow the intended solving path as there's a general strategy to this puzzles that should also always work to solve them. I hope it's enjoyable. It shouldn't be overly hard as some of my other Sudokus have been. Rules for Sudoku In this Sudoku an arrow in a cell with an even digit points to the largest odd orthogonal neighbour of that cell. An arrow in a cell with an odd digit points to the largest even orthogonal neighbour of that cell. All arrows have been given. Posted in Daily League, Puzzle, Sudoku | ||

@ 2014-05-30 3:58 AM (#15489 - in reply to #9427) (#15489) Top | |||

Para's Puzzle Site |
## Link to original post : Daily League Sudoku #42: Hit SudokuLast weekend was the Japanese NumberPlace Championship. It was full of great puzzles, but my favourite was the Hit NumberPlace by Naoki Inaba. I didn't manage to solve it during the championship as I didn't find the logic. But once I found the logic afterwards I really enjoyed it. That's why I decided to write one of my own for the league.During the solve I realised a bit of logic that I thought would be fun to use in one of these puzzles. I just had to find a nice solution grid in which I could easily implement this. I actually stole a solution grid from the JNPC, which I slightly altered as at one point during construction I ran into no solution. But I noticed that by switching a few numbers around it could still have a solution. The trick I used isn't overly hard but I think it might be wise to try to solve the original puzzle first so that you can understand the logic involved, because I think it is useful to understand the genre before attempting this puzzle. The hit NumberPlace is #19 in the set. That said, the puzzle is completely logically solvable. I think it is nice but it a bit on the harder side. Still, I hope you'll enjoy it. Rules for Sudoku Numbers outside the original grid indicate how many digits are the same in the solution grid in the corresponding row or column. Posted in Daily League, Puzzle, Sudoku | ||

@ 2014-06-13 7:17 PM (#15727 - in reply to #9427) (#15727) Top | |||

Para's Puzzle Site |
## Link to original post : Daily League Sudoku #43: Next To Nine SudokuLast Tuesday was the Dutch Sudoku Championship. I won the Dutch Championship and can now call myself Dutch Sudoku Champion for a year. The puzzles can be found at http://wcpn.nl. All Sudokus were written by Richard Stolk. In case you need the English translations for the instructions, they can be found in this forum post. This Sudoku was one of the types appearing the championship. I thought this was most likely the least common type to appear in the test, so that's why I decided to write one myself.I think this puzzle isn't too hard, but I will await the times to see if my judgement is accurate. They are more often not correct when it comes to Sudokus. You can solve the puzzle at SudokuCup, which features all Daily League Sudokus suitable for the applet on a one day delay. Rules for Sudoku In this Sudoku, the digits on the outside indicate which digits are directly adjacent to the digit 9 in that row or column. The digits are not necessarily listed in order. Posted in Daily League, Puzzle, Sudoku | ||

@ 2014-06-27 11:31 AM (#15826 - in reply to #9427) (#15826) Top | |||

Para's Puzzle Site |
## Link to original post : Daily League Sudoku #44: Numpad SudokuHere is again a new variant, as far as I'm aware of. But if you really think about it, it's pretty similar to variants that have been used before. I think the tricky part is the fact that the horizontal and vertical rules aren't completely similar. The variant is based off the Numeric Keypad (or Numpad) you find on computer keyboards. On the off chance that someone is not familiar with its design, the given digits are in the design of one.The puzzle has a narrow solve path through the opening, but finishes off pretty quickly towards the end. I hope it's enjoyable. Rules for Sudoku In this Sudoku a dot is given between 2 horizontally adjacent digits if they are horizontally adjacent on a Numeric Keypad. A dot is given between 2 vertically adjacent digits if they are vertically adjacent on a Numeric Keypad. All possible dots have been given. Posted in Daily League, Puzzle, Sudoku | ||

@ 2015-03-25 1:52 PM (#18095 - in reply to #9427) (#18095) Top | |||

Para's Puzzle Site |
## Link to original post : UKPA Open Team Round: Hole in the WallIt's been a long time since I actually posted something. I haven't really gotten around to writing puzzles for my blog in ages. I took a break for a while. I have been getting back to writing puzzles a bit, but those have mostly been going out to other places. Some of them might appear again on this blog and others might be seen in other places online.This post will contain puzzles I wrote as a team round for the UKPA Open. It wasn't an official round. It was more t give the puzzlers some practise in team solving while the organisers finished the final checking. I haven't much idea on the results. I wrote the round in two days and sent it in to Liane two days before the Championship was held; just in time for them to get it ready to be solved. I didn't have time to get it tested, but I hope people still enjoyed it. The structure of the round is pretty simple. There are six 6 by 6 puzzles and six 10 by 10 puzzles. You are not given the rules of each specific puzzle, but are instead provided with six sets of rules under which each puzzle could be solved. You have to match the puzzles to the rules, so that each rule is used once for each size. Additionally, all 10 by 10 puzzles have a marked 6x6 hole, in which the clues of one of the 6 by 6 puzzles have to be placed, without reflection or rotation. Each 6 by 6 grid can only be placed in one of the 10 by 10 grids. The rules for 6 by 6 puzzle won't necessarily match the rules for the 10 by 10 puzzle it is placed in. Puzzles found below or through the following link. Read more » Posted in Battleships, Corral, Four Winds, Island, Meander, Puzzle, Puzzle Championship, Shikaku, Special | ||

@ 2015-04-01 10:00 AM (#18141 - in reply to #9427) (#18141) Top | |||

Para's Puzzle Site |
## Link to original post : 2014 Slovak Puzzle ChampionshipsWhile going through my puzzle files, I came across the Slovak Championships folder. I realised I had never shared these puzzles on my blog. So I figured I might as well share them now.I was contacted by Zuzanna Hromcova to write puzzles for their championship. We were given a number of categories to write puzzles in. One of the categories was non-grid puzzles, for which I provided three different genres; namely ABC Decoder, Dice and Mastermind. Dice and ABC Decoder are types I enjoy writing; Mastermind I didn't have that much experience with. But it was something I'd like to give a go. The other categories I picked were Latin Squares and Division puzzles. For each type we had to write a standard genre and a variant on the genre. I picked Skyscrapers, with Haido as the variant. I like Skyscrapers and I thought Haido still had part of the Skyscraper logic, but used differently enough to make it not like solving four skyscraper puzzles. For the Division set I picked ABCD Division, with Sum Division as the variant. It's a type I have seen a lot when I first started puzzling, but I haven't really seen it much since. I thought sums was an obvious variant, but I haven't really seen it this way much. I have seen a similar variant where the grid has to be divided into a complete set of pentominoes, but not really without this restriction. I tried to put a bit of theming in the non-grid puzzles. I wrote a few nine digit ABC Decoders for the 2014 24 hour championships, and I thought that was a good size to use in a championship. The letters spell out THE SLOVAK, which was the nicest way I could use nine different letters to write something Slovakia related. I found some words with opposite meanings in the letter set, so I used those. I think it turned out well. I used a similar opposites theme for the Dice puzzle, with an addition of 5 words to make it unique. I think not all words are necessary for uniqueness, but it solves pretty well this way. The first Mastermind puzzle looks really nice, with a sequence of numbers and only white circles it solves really nicely. The second one was merely an attempt to construct a nice logical 5 digit puzzle. I thought both Skyscrapers puzzles turned out nicely. The first puzzle uses three 4s and three 5s. The second puzzle has a trio of the same digit on each side. Of course I couldn't use four different digits as these are the only three digits you can have three of the same clue on the same side in this size. I find it hard to theme Haido puzzles as the clues are a bit limited, but they both have nice logical paths. The first time I saw an ABCD puzzle this way was at a Dutch championship. It was a bit of a surprise then. I wrote a similar puzzle for puzzlepicnic once and I thought it would be fun to include one for the championship. The ABCDE puzzle is a standard layout and I think it solves well. The sum puzzles were a bit hard to work out openings at first as there are so many ways to reach the sums. So I went with obvious opening digits for both puzzles to then work back to more ambiguous digits towards the end. I think they both turned out well. Puzzles can be found below. Read more » Posted in Dice, Division, Haido, Mastermind, Puzzle, Puzzle Championship, Skyscrapers, Word |

Para's Puzzle Site12 posts • Page 1 of 1 • 1