Click here to logon to be able to participate.

All dates/times on this page are in your local timezone.

O | Player | Country | Solve Time | Pen | E | Finish Time | Clicks | Replay |
---|

O = Official Rank

Solve Time = Time taken to solve the puzzle correctly

Pen = Penalty

E = Early Bird Rank

Finish Time = Time at which puzzle was submitted correctly

The numbers next to Replay link shows how many times the replay has been played (excludes self replaying). Only top 3 are shown.

- This is an online only puzzle contest with 16 Kakuro puzzles.
- A new Kakuro puzzle will be live in every 30 hours between 20th June and 9th July.
- Cumulative points from each day's solving will determine the final scores.
- There will be a leaderboard for early-birds, apart from the official one. Details here.

- Enter a single digit from 1 to 9 into each white cell.
- Clues refer to the sum of the digits in the corresponding row or column, if given.
- Digits do not repeat within any set of consecutive white cells.

- There are always a limited number of ways a particular clue can be satisfied.

For example, a 6 clue with 3 cells can be satisified using 1, 2 and 3 only, but in any sequence.

- The default setting is Sudoku mode, where tabbing helps go between the 3 sub-modes for candidate marking in corners and center respectively.
- Font Colours provided in Sudoku Mode can be used and don't impact the checker.

- Z : Normal Submode
- X : Corner Submode
- C : Centre Submode
- V : Shading (Surface Mode)
- SHIFT : For Temporary Corner Submode
- SHIFT _PLUS_ DEL : Deletes only corner pencil marks from the selected cells
- CTRL : For Temporary Centre Submode / Selecting Multiple Cells/ Deselecting selected cells
- CTRL _PLUS_ DEL : Deletes only centre pencil marks from the selected cells
- DEL : To delete all the contents of the cell
- Drag the mouse pressing left click / drag your finger holding down on Mobile or Ipad for multiple cell selection
- Border: ON - will allow you to write digits on the edges

- See this page on GM Puzzles for a brief history on Kakuro, one of the oldest puzzle types.

Official Leaderboard | Earlybirds Leaderboard | |
---|---|---|

A | B | C |

A is determined by player's rank on that day. The table below demostrates the link between rank and A. | B is puzzle difficulty indicator. Players solving all 16 puzzles will always get 1600 points as B. B for each puzzle will be calculated based on the following formula after the official time for the puzzle is over. B for Nth puzzle = 1600 * (Avg of Top 10 players's time of Nth puzzle) / [ Sum of (Avg of Top 10 players's time of all puzzles) ] | First 100 players to submit the puzzle will get C as 100 to 1 |

Final Leaderboard considers cumulative of A + B for each day. | Final Leaderboard considers cumulative of C for each day. |

# | N | Player | A + B |
---|

# | N | Player | C |
---|

Puzzle | A | B | C |
---|

N = Number of puzzles solved within Official Period / Number of puzzles solved

A = SUM(Top 100 players get points from 100 to 1 based on their ranking for that day)

B = SUM(Puzzle Points calculated based on average solving time of top 10 players)

C = SUM(First 100 players get points from 100 to 1 based on their solving end time for that day)