The final numbers for Shading is much more respectable
(it seems players wanted to celebrate Republic Day before participating
).
26 players participated
(after the test was open for 106 hours, which is still lesser than Snakes.
Now replies to some of the comments / suggestions above.
1
)
Rohan Rao - 2016-01-25 11:47 AM
My hypothesis is still difficulty. It discourages people.
You spend 90mins, and score 30-40 points, while others are 100+, its unlikely you will come back. The 90mins feels wasted.
Does it make sense to target the difficulty level based on 'average' performance rather than 'Prasanna's finish time' ?
Does not make sense to me. You make puzzles easier. Prasanna will finish in 30 minutes. The difference in scores will still exist.
If "others-are-getting-high-scores, i'm-getting-low-scores" is the problem, we have to stop others from participating. Keep the Puzzle Ramayan series open only for Indians, also exclude the likes of Prasanna, Rohan, and who ever is likely to get a high score.
2
kishy72 - 2016-01-25 7:25 PM
As someone who is a regular and who intentionally skips puzzle tests on occasions,I strongly feel that I have something valuable to offer to this discussion.Other than the difficulty part,another important aspect that I would like to stress upon is the concept of familiarity with the puzzle genre.This issue never happens in sudoku related tests because the base rule for all remains the same.However,for puzzles each type has its own set of rules,own set of strategies and intricacies with little or no overlap between puzzle genres.I skipped snake PR round because I was unfamiliar with it and knew in my case that it would just be a waste of time just as Rohan pointed out .I hardly could have solved 4-5 puzzles.Of course,the intuition concept present in Snakes is totally another thing that repels me from it.To this end,the walkthroughs by Prasanna after the test were of a great help and helped me to an extent to believe in snake puzzles.
I'm not a big fan of spoon-feeding. I didn't learn to solve puzzles
(and other things in life
) that way. So I can't completely agree with this idea.
Just an example here : We decided to post steps of all snakes puzzles after the contest. Prasanna made around 120 images
(6-7 images per puzzle
) and sent it over to me. I posted steps for some puzzles, but not all. I didn't see anyone even taking half interest in these steps. I stopped posting.
My point is that you don't feed ideas/steps to people. If someone is having doubts, they should ask. Kishore's
stuck in this sudoku thread is a perfect example of how it should be.
However, we will take few leafs from Kishore's post. We will try to add some more information in the IB itself for each puzzle type, not just rules and example/s.
About the familiarity part : I guess everyone has their own take. If I'm not familiar, I will not be interested. But if Prasanna is not familiar, he will make sure that he participates and improves his skills.
Snakes in particular was not a great choice as a round. But in other rounds we have been trying to put either familiar puzzles or easy-to-understand-not-much-tricks puzzles. We could have easily included Nurikabe in Shading, but we included Lakes which has 2 less rules and much lesser tricks. Crazy Pavement is a rather unknown type, but look at the rules... it is just one line.
prasanna16391 - 2016-01-26 8:39 AM
I am not much in favor of simplifying Puzzle rounds more than this. At some point we need to ask what we are getting these people in for. Is it just to finish contests for their satisfaction or is it to cultivate an interest in puzzles? I think it is the latter. We have already simplified a large amount from the Monthly tests, and the participation hasn't shown a remarkable enough increase (I think factors like TSC, SM, etc. are bigger reasons for the minimal increase). I can get behind the idea of putting in a few steps and tips at the start in the IB, and also Kishore's forum idea as long as my function is mainly answering questions. Making contests simpler and simpler is just not the solution, because that means, the moment it comes to stuff like National levels and picking teams, we have nothing. It also means we will never reach a stage where we're pleasing everyone, because if we simplify it enough for say Kishore to finish, then a Swagatam can say "simplify more so I can finish" and then a Karthik can say the same thing. Eventually we'll end up with a contest with one 6x6 Paint By Numbers :P
Very sensible thoughts here. How much easy do we make? I don't think we should make easier than Shading. Even in other episodes, we have had enough easy puzzles for everyone to get interested. We have been having easy puzzles in IPC, without significant benefit.
Think about other countries. Take US for example. They have one USPC per year, which has a difficulty such that an average Joe can solve 2-3 puzzles. However, they are able to attract so many players. Some times I think we should go that route. Have extremely hard, but interesting puzzles. We will get players who are genuinely interested, and we will not chase after headcount.